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I see! I'll patch it once the jam is over. Thanks for your feedback!

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Kaz and myself encountered this on both the windows and Linux export versions as well, I believe it had to to do with maybe how the camera is set up as it was with character movement not camera movement I think.

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It has some límits defined to make it feel more like a top down and avoid player clipping camera with the ground. But i didn't relize it could feel less natural. It already fixed in the patch versión. Thank you