Is that coz the beat indicator (red flashing corners of screen) isn't matching up with the audio, though? The timing is so different between Godot editor and itch webpage, I don't get it. Although, as I also just remembered for the random member of the public who commented on my game, if it's just too hard then you can increase the beat input window in the settings instead - I set the default strictness based on me, an ex-musician, having played the game while coding for a week, so it's probably actually not fair. XD