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A jam submission

Demon Dance OffView game page

NSFW MiniJam #34 submission
Submitted by omcmeister — 10 minutes, 3 seconds before the deadline
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Demon Dance Off's itch.io page

Results

CriteriaRankScore*Raw Score
Uniqueness#53.4003.400
Gameplay#62.6002.600
Theme#73.0003.000
Horniness#72.2002.200
Overall#82.7602.760
Presentation#92.6002.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Use of the theme
Jump Scares but sexy instead - she has a habit of popping around corners unexpectedly, or attacking you from behind out of the blue... and by attack I mean pushing her tits or butt out at you. Also, it's two demon duelling in a city at night.

Team Members
Just me.

AI generated content (If you used an AI)
Google AI did provide some fancy maths to write a function to avoid using raycast and instead does AI's line of sight purely from vector math given two points on the grid. I couldn't really wrap my head around it but it works.

Assets used (If you used external or existing assets)
City Rooftop Night Skybox from Luis Vidal on Sketchfab (I didn't get around to texturing the maze at all so this is the only visual reference to what I originally pictured).

Additional notes
Oh, whoops! I didn't take out the debug cam, so pressing "C" will toggle an overhead view of the maze. Ssssh, it's a secret.

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Comments

Submitted

I was wonder if I am a totally noob on rythm games or somehow it is so hard to understand and to battle against the demonesque, after reading the comments i fell better.
This game needs some instructions, but first it needs ballance on the devil's dance fight, it's so quick i fell impossible to win, I think that speed could be increased as you win to make it harder and make the player feel is advancing. Sexy devil there I like her movements.

Submitted(+1)

The dancing mouv is really fun and addictive! I like walking inside the maze. When I met the daemon, unfortulatly, it's too fast for me until now.

Developer

I'm glad to hear the walking worked, was getting worried no one could even move around. :D And sorry if the fights are too fast; I originally had them at the same tempo as walking but then it seemed really slow, and changing it to the faster pace meant I was usually having no issue when I saw the demon coming and was ready to start the fight, but getting unexpected fights made me panic and mess up, which seemed more apt for the jump-scare theme, but I've still had a while to get used the the needed timings.

Submitted(+1)

A bit difficult to understand but I got it after some tries (I guess so). It just feel a bit fast when dueling with the demon, I normally got 1 of the 5, but I know that I’m not really good at rhytm games xd

Developer(+1)

Yeah, I found it somewhat tough to explain verbally, I've even just tried adding a little scribbled diagram instead in case it helps anyone later. It really needs like a little tutorial level with a scripted AI or something but I definitely didn't have time for that within the jam and no way I'm going to try to add it now, too complex. :D

Submitted(+1)

I really like the concept of having to follow the drum rhythm just to move around. Nice game!

Submitted

I have zero skills. I get like 1 in 100 inputs timed right.

Developer(+1)

Is that coz the beat indicator (red flashing corners of screen) isn't matching up with the audio, though? The timing is so different between Godot editor and itch webpage, I don't get it. Although, as I also just remembered for the random member of the public who commented on my game, if it's just too hard then you can increase the beat input window in the settings instead - I set the default strictness based on me, an ex-musician, having played the game while coding for a week, so it's probably actually not fair. XD