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(+1)

It's because of the amount of RAM – I'm trying to improve optimization with each update, but with Live2D scenes and the ever-increasing number of game things, these requirements are slightly increasing :/ I thought I'd solved this by recently compressing textures based on the device's RAM, but it turns out I haven't. I'll try to think of something else. 

Does the game close immediately or after the opening notifications appear?

Immediately, there's like a second where it flashes to black before closing

I suspect it's because too many resources are loaded at once at startup (not just the graphics). I'll try to do something about it. Thanks for the info.