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SlayStudio

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A member registered Mar 10, 2026 · View creator page →

Creator of

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oh :(

There will be scenes like this in the future - but I don't know when - for now I have plans of updates content for the next month

There will be more furries with subsequent updates. As I mentioned, the logo is what it is because this update added animated scenes with jackals, and I thought it would be fun to draw them in some situation. This isn't an attempt to trick or deceive anyone...

Why is that weird? New animations for this duo just happened to appear in this update.

Have a great session!

❤️

I suspect it's because too many resources are loaded at once at startup (not just the graphics). I'll try to do something about it. Thanks for the info.

It's because of the amount of RAM – I'm trying to improve optimization with each update, but with Live2D scenes and the ever-increasing number of game things, these requirements are slightly increasing :/ I thought I'd solved this by recently compressing textures based on the device's RAM, but it turns out I haven't. I'll try to think of something else. 

Does the game close immediately or after the opening notifications appear?

There are a few scenes like this and there will be more in the future

Thank you!

I plan to add at least one furry character per act. It will be a while before I start working on Act 3, as I have a lot of things to fix and add, but I think I can add a few characters to Act 0 in the meantime - since it currently has only four - and one of them will be a furry.

I forgot that if I do everything according to the platform's requirements, I'm deceiving people and hiding something. If we're addressing the issue this way, even if I included information about AI in the description, the response would be, "People don't read descriptions." Personally, when I have doubts about graphics, whether on Steam or Itch.io, I always look at the relevant sections.

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The problems you listed aren't caused by ordinary people using AI, but by the massive corporations that are developing and heavily funding it to win the technology war. AI will become just another tool-provided the right people want it to-and there’s nothing we can do about that. I doubt I waste even a liter of water running local models on my own computer, unless I happen to get thirsty while doing so. And believe me, the professionals you mentioned use AI, because to become a professional, you have to be able to adapt-they just stay silent about AI to please others.

Use the platform's features as intended and don't go looking for problems where there aren't any. No one in their right mind would put AI disclaimers inside the game itself; that is done on the distribution platform, in the specific, standardized way the platform requires.

Theoretically, the game should work on phones with ~4GB of RAM after this update, but I'm not sure, because unfortunately no one who had these problems has updated it, whether everything is working now. I'll try to do something about it to make the game work on every device.

The latest scenes and models are hand-drawn - although inspired by AI, but at least I don't hide anything

You move it with mouse - click, hold and swipe to left or right

I applied patch for android, hope it works now!

I don't plan it

Does this happen with relics obtained through an event, shop, or combat?

I'll take a look at this

I plan to completely change this loop – I want to add a separate bar for enemies, which, when filled, will trigger an animated scene. Defeating an opponent will reward you with cards with various static graphics as additional loot (graphics based on a solo approach – bathing/resting/her playing with herself), so that collecting these static graphics isn't the main reward, and the animations are the actual reward worth the effort. It'll just take me a lot of time to draw it all.

I'll try to fix this and release an updated version in the next few days, as I've already had a few reports of the game not working on some phones. Thanks for letting me know.

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Hi, could you tell me what phone you're using? I've been tinkering with Unity's settings recently to try to force the game to run at more than 30 frames per second, and I may have increased the minimum requirements. Everything has been tested and works fine on my phone, but it's more of a high-end one.

Unfortunately, I can't really do anything about it, Unity has its own minimum hardware requirements and that might be a problem in this case.

What exactly doesnt work?

AI primarily served as a tool to speed up the creation of something so I could show it off and start earning money for a graphics tablet. Now that I have a relatively working game, I've started creating graphics by hand. It'll take a lot of time, but I definitely intend to replace all graphics with hand-drawn and animated ones. So far, I've drawn 5/20 new models and redrawn and animated 5/90 scenes. I plan to draw and animate ~15 scenes per month once the time-consuming Live2D setup for Unity is behind me. Eventually, I'll also redraw the graphics on cards, relics, and backgrounds, but that's a lesser priority.

Of course, I wanted to get the basic systems done before implementing saves because I'd have to rewrite half the code associated with them every update, but now I think this functionality will be added in the next updates. Thanks for the kind words!

Sólo después de ganar

You can contact me on discord if you want to talk about such things -> slay02330

These scenes shouldn't be in the game in this version - in the previous version, they were unlocked by spending money in the shop and resting, but I decided it needed some refinement, so I disabled that system, and the scenes remained (via auto-import). Sorry for the confusion.

So nerf is incoming 

There are some, but there will be more in future! (Animated ones even)

Files got hidden by default. Now you should be able to see them! Thank You for noticing!

Evasion and Intangible are counter-blockbreak mechanics. There may not be enough cards yet to effectively address all situations, but I want opponents to be able to disrupt the build player have created making them adapt.