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Gravebound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How much do you like the game overall? | #14 | 3.176 | 3.176 |
| Graphics / Visuals | #14 | 3.412 | 3.412 |
| Audio / Music | #16 | 2.824 | 2.824 |
| Gameplay / Fun | #18 | 2.882 | 2.882 |
| Overall | #18 | 3.071 | 3.071 |
| Is it spooky and/or does it follow the theme? | #26 | 3.059 | 3.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list ANY pre-made or AI-generated assets that you used (it's the rules!)
Music from Pixabay. No AI was used
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Comments
I just love incremental games and this one is pretty fun, the clicks are satisfying and the vibe is great, tho after maxing out I didn't see any point going past like 400 skeletons
Simply lovely! I could easily see that this is a proper game! Like a few others who commented, there were a few items where I'm not quite sure of the use cases, but it's not a deal-breaker at all. Good job!
I have a thing for incremental games so you had me hooked from the start!
The art is cute, I liked the little animations with the diggers running around and the bones yeeted out of the graves! The little clicks gave me good feedback, but I don't think they are really necessary when I'm not the one clicking. Near the end of the game, my PC sounded like a Geiger counter! I was having fun, though. A discreet background music could have gone a long way.
There is a point in the game where any spending is negligeable compared to the amount of bones you get per second, which is why most incremental games have incrementally high prices for the same items as you progress.
I didn't quite get what the skeletton army would get me, but I'm guessing this is due to some unimplemented mechanics!
Probably due to some misclicks, we had the diggers walk about the UI at the bottom and we thought it was really cute!
Well done!
EDIT: sorry, turns out there was background music, but it stopped before the end of our playthrough
I see another entry with a wonderful taste in music
This was a fun clicker game! The returns multiplied in a really satisfying way. I would have liked to see my skeleton army somehow rather than just a number at the top, but it is still fun to see the numbers go up. Well done!
Thanks for playing! I really wanted to have the skeleton army visible on the screen (and different skeletons for different tiers) but ran out of time to do the art.
Overall this was a nice little click game. I will say that the skeletons felt as though they didn't serve a purpose and that maybe they could have some sort of interaction somewhere, but all and all I enjoyed the little bit of time spent with it!
Thanks you for playing and the feedback. I wish I had time to actually design some skeletons and show them on the screen!
The gameplay was really fun! but I sitll wondering what was the purpose of the skeleton I thought an skeleton will appears on the screen. I also noticed that the music stoped when the timer was around 1.50min.
Overall it's a good game!
Concept: nice spooky spin on the incremental genre, not an exact fit for the theme but it works.
Gameplay: I always love myself a good incremental and this one's pretty well made too. There are some visual bug with the bones overlapping the UI but it's nothing substantial.
Art: UI looks nice, I like the font. The environment sprites are pretty good as well but the inconsistent pixel sizes give it an unpolished look. The animations are really good, I like how dynamic the game feels with the bones bouncing and graves popping.
Not related to game quality but quick suggestion: you should make the cover art a teeny bit more visually appealing, first impressions matter, people will approach the game with a different mindset. It doesn't have to be anything crazy, for example adding the grave sprite and a few trees to the current one would already improve it a lot.
Audio: I think this is the weak point of the game. The music itself is good, but not a very good choice for the game, feels out of vibe. It also doesn't loop (classic mistake, I did it myself several times before lol). The sound effects are good, though a bit jarring by the end without the music. By the way, you should declare the music being premade.
Overall it's a solid entry, I like it.
Thanks for the solid feedback!
Completely agree on the cover art, I did it rushed in the last 10 minutes of the jam, I should update it though since that is allowed.
For the audio looping, yea idk, I was aware of it and tried fixing it (I tried setting loop on import settings and on the audiostreamplayer, but it wasn't sticking for some reason) I just didn't test on an html build long enough to verify. Attribution is given on the page description.
Yeah I saw the credits on the game page I just think it's more honest to declare it on the submission page too since most people check it there.
At Somepoint I Maxed Out and was at 12000 skeletons! overall it was fun though got boring quick and also the sfx kinda hurt my ears but i liked the art!
good base game!
I really enjoy RTS games and this feels like one. I could see playing this once more monster units are added and enemies or maybe even an enemy graveyard or base that you have to destroy (Warcraft/Starcraft/etc). Puchasing an auto-click upgrade would be nice ;)