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Dylan and I played the game and really enjoyed the concept of an attack-and-move strategy game. It was an interesting idea, and we had fun exploring the different mechanics. However, it took us a little while to understand each frog’s unique abilities.

Feedback: Consider introducing each frog and its abilities through a tutorial level. This would help players better understand what each frog can do and how to use their abilities effectively. :)

(+1)

Oh, completely agree -- We had planned for two more levels (1 tutorial, and one mid-level between first and king level) but just ran out of time (another project had 16 hours of bugs show up on Saturday). I tried to jam in what I could with text in the game's web page, but nothing can really replace a tutorial and decent tooltips (even have the text for tooltips in game, just never managed to get them hooked up before the deadline).