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A jam submission

The Last TomatoView game page

Grow a tomato and solve world hunger
Submitted by Padraig, Cykelero — 27 minutes, 26 seconds before the deadline
Rated by 17 people so far
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The Last Tomato's itch.io page

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Godot Version
4.7.2

Theme Interpretation
Towers send signals to a robot

Discord Username(s)
padraigk, cykelero

GWJ Participation Level
5

Team Size
3

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

I did it :D !

Amazing game. It felt so groovy, I felt like making music while trying to solve the puzzle, which was very refreshing and fun. Nicely done!

Submitted(+1)

extremely confusing and amazing at the same time.

Submitted(+1)

Super cute game. The puzzles were fun! Very enjoyable to figure out 

Submitted(+1)

This was a super cute game, I really liked the art style. The puzzles were very difficult for my pea brain, I wish there was a way to slow down time to let me process what all was happening but thats a lot to ask with an already very impressive game. I still had a lot of fun figuring things out and Im super impressed that this was made in such a short amount of time. Great work!

Submitted(+1)

Very creative take on this, the sfx blending so well with the music was a great touch. Really enjoyed this one, fantastic work!

Submitted(+2)

Omg, the robot is so cuteee! What a creative take on the theme :) The puzzles were all very fun and challenging. Great work!

Submitted

You did a fantastic job incorporating the theme into the game! I think it's a brilliant idea, and I really enjoyed the relaxing sound design, too.

Submitted(+1)

Cool game! A lot of trial and error on the last puzzle for me, maybe a toggle to slow the waves would be helpful. My eyes often can't track the waves fast enough to make decisions based on that.

Submitted(+1)

Fantastic! I've been thinking a lot about puzzles lately and this was a very interesting approach! 

Submitted

I played this one until the end. I had a lot of fun figuring out how to time it. My is a tower defense but actually destructive haha Really loved the feel of the world.

Submitted(+1)

I like how dynamic and punchy the game is. This feels the right scope for a game jam, but I think it has potential beyond that.

Submitted(+1)

It was cute, it was funny, it was absolutely on theme and bonus, I saved the Ketchup!!!! I definetly am one of the persons for which would "no Ketchup" be an Apokalypse! 😅

Submitted(+1)

I love the little robot, its animation were great!! And the story very silly, which is the best kind of story!!

The only constructive comment I have is out of scope for a game jam (so take it with a grain of salt), I think there was something missing in terms of “puzzle layout visibility” (this is a made up concept, idk how to call it otherwise).

I could piece together some information from the sequence (like “oh ok this red one is first, so the red signals must be close or very far away”). But then the only way I was able to progress was with trial/error (to be fair, I’m not good a puzzles).

Maybe the issue comes from everything being a grid but the signals were circles? I’m not sure!! The only solution i have would be to make the trial/error more seamless by making the signal selection faster (see my very pretty screenshot, you can select the color and the frequency without a submenu). The way the SFX were designed with the signals (they sounded great) makes me think “trial/error” is how you wanted the game to be played

image.png

Otherwise, the game was very fun!! Very very good job accessibility wise!! The colors being represented by shapes, the solutions in the description, and the dialogue waiting for an input at the start are amazing details!! The puzzle were diverse and interesting + super good use of “the same layout but the robot moved”, that made more content + narrative sense.

Very good job everyone!!

Developer(+1)

Thank you for the kind words, and your super detailed comment!!

I agree with you on the clarity of the puzzles. We could probably find ways of making more obvious in what order the signals hit, and where they’re coming from. (just an hour from the deadline though, Pádraig had the idea of showing the offending signal at the bottom of the screen, whenever the sequence gets broken. that already helped so much)

And true, being to more quickly iterate on your solution is super important too. I think it’s the Portal devs who said something like, what should be hard in a puzzle game is figuring out the solution; then executing it should be painless. It’s a great principle.

Submitted(+1)

Very fun, great interpretation of the theme. As far as difficuilty goes, it was very intuitive and I found only the last level more challenging (so, perfect difficulty for a game jam game). And I'm glad the sounds (mainly the signal sounds) are so satisfying, it made the experience so much better!

Submitted(+2)

Great use of the theme and lovely visuals, I love this

Submitted(+2)

Absolutely amazing game!!!! Loved the puzzles (struggled a bit with 4-1 but everything worked out in the end), found the art absolutely cute - a plushie of that robot would be definitely marketable hahaha, super well made sounds, and super original idea. Really really well done!