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For what is worth,t's clear where the effort went in. I really thought I was playing a 3D game until i read the comments on  how you were faking everything using normal maps. I think this is a case where you should disincentivize players (like me) from completely foregoing the flashlight, maybe some frogs leave you a bomb instead of a key so you have to at least confirm you're not picking up something nasty.

Thank you! The dialogue was made using the Dialogue Manager add-on, I would strongly recommend it to build anything except a VN.

Yeah I actually had considered putting bombs or something in some frogs, but I was running out of time and decided that since I was already a bit worried the flashlight mechanic didn't come out as clear as I'd hoped that if I added some type of negative feedback it would feel to some players as though it was just "random" losing. I also considered putting bombs or poison or something in some of the cheaper chests, kinda feel like that wouldn't have been very fun though.

And awesome! I'm looking at Dialogue Manager for a long-term RPG project I'm working on. I'm really impressed with how yours came out and it looks pretty quick to work with in the demo videos the creator has up. Thanks for sharing that part of your process!