Yeah I actually had considered putting bombs or something in some frogs, but I was running out of time and decided that since I was already a bit worried the flashlight mechanic didn't come out as clear as I'd hoped that if I added some type of negative feedback it would feel to some players as though it was just "random" losing. I also considered putting bombs or poison or something in some of the cheaper chests, kinda feel like that wouldn't have been very fun though.
And awesome! I'm looking at Dialogue Manager for a long-term RPG project I'm working on. I'm really impressed with how yours came out and it looks pretty quick to work with in the demo videos the creator has up. Thanks for sharing that part of your process!