nice update ! No slowdown even with lot of tree-men on screen. Area seems bigger and more detailed, thanks for those improvements
Viewing post in Veil of Veles MD - Demo comments
Thank you for the feedback. Yes, the area is bigger now. About 4 times bigger than the original. I completely reworked how the game stores active enemies. Enemies offscreen get deleted completely if they don't make it in time back to the visible area. That really improved performance quite a lot. Downside of this is, that this is noticeable on certain enemies, when they are gone if you move away and return.