I loved the graphics on this one! I was a little confused initially but the mechanic ended up being interesting and pretty creative. I was getting some pretty bad crackling in the audio, which seems common for web exports. You might be able to fix it as simply as increasing the web latency in the audio driver project settings! Nice job overall!
Viewing post in Seagnal jam comments
Unless you have crazy loops in the game at the same time you're loading audio for some reason it's almost definitely solvable in Project Settings under audio/driver/output_latency.web. I find that setting it to a higher value will usually zap all the crackling before it gets too noticeable. My game in this jam had that setting at something like 80 or 90 milliseconds, which might be a lot if it was a rhythm game or something, but it still feels pretty tight to me with a huge amount of audio cues happening simultaneously. Hopefully that helps in the next one!