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Just finished FISHGRIND and I really liked the low poly visuals and the atmosphere of the cave, it feels great for a 72-hour jam. If I had to suggest something, I’d love a moment where the engine cuts out to build more tension, and maybe a bit more challenge to match the creepy setting. I’m a Spanish translator and I’d be happy to localize the game into Spanish for free, as part of my portfolio. I can also translate the itch.io page if you’d like. I’d only ask for a credit. You can reach me at [kuashix@gmail.com]. Congrats to both of you!

Thanks for playing!

We haven't planned a translation yet because we're too lazy XD

LMAO fair, lazy devs are valid, that’s literally why I’m here: I do ALL the work, you do ZERO. Send me the texts in whatever format you have (file, spreadsheet, a messy list, I don’t judge) and I’ll send them back translated and ready to drop in.  Want a free sample first? Zero risk. Thanks for being open to it! And if not, no worries at all, thanks anyway for replying! :D