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(2 edits) (+1)

The initial idea was that actually hahaha! But during development I ended up growing fond of the idea of a single color per level, and having that would mean I'd have to spend less time coding so more time polishing the game, so I went for just one color per level for the game jam. But if this wasn't time-gated, I'd probably end up having a set of emitters per level and the player would choose which colors to place.