Really cool story and nice presentation. Didn't care much for the music though and what exactly does it mean that you used LLM tooling on the coding? Not that that takes away from the other aspects of the game, but doesn't that kind of go against the spirit of the jam?
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Yeah so, in prior comfy jams (not this one) we DID allow AI generated code, so I joined this jan thinking that was still the case and then about 2/3 through the jam I noticed the wording has changed for it. I contacted Macrow asking whether or not I can still submit my game and he gave me the most Macrow response: a chill reaction. (see bottom of the description of the gane)
As for the learning argument that comes with having AI write code for you, I have been writing code myself in godot for 4 years now and thatās not about to stop. I can understand all the code it generated because I told it how it should work.
As for what I mean when I say that I used AI coding assistance and LLM tooling, WHICH BTW I NEVER REALLY WANNA USE I JUST HAD A LOT LESS TIME IN THIS JAM THAN I HOPED (life happens) I used a mix between describing what I want each script to do functionally in a chat interface as well as occasionally switching to a coding agent to implement large amounts of small scripts. For example I had a list of scene specific behavior, but my game has 10+ sceneās in it so making each specific behavior by hand would unfortunately not have been feasible with how little time I actually had to spend on the game :(
Listen I love to put this here whenever I discuss AI: I wish AI never existed. If I could make none of this ever happen I would. But it is here to stay and I donāt want to fall behind, so Ill begruently use it.