Yeah so, in prior comfy jams (not this one) we DID allow AI generated code, so I joined this jan thinking that was still the case and then about 2/3 through the jam I noticed the wording has changed for it. I contacted Macrow asking whether or not I can still submit my game and he gave me the most Macrow response: a chill reaction. (see bottom of the description of the gane)
As for the learning argument that comes with having AI write code for you, I have been writing code myself in godot for 4 years now and that’s not about to stop. I can understand all the code it generated because I told it how it should work.
As for what I mean when I say that I used AI coding assistance and LLM tooling, WHICH BTW I NEVER REALLY WANNA USE I JUST HAD A LOT LESS TIME IN THIS JAM THAN I HOPED (life happens) I used a mix between describing what I want each script to do functionally in a chat interface as well as occasionally switching to a coding agent to implement large amounts of small scripts. For example I had a list of scene specific behavior, but my game has 10+ scene’s in it so making each specific behavior by hand would unfortunately not have been feasible with how little time I actually had to spend on the game :(
Listen I love to put this here whenever I discuss AI: I wish AI never existed. If I could make none of this ever happen I would. But it is here to stay and I don’t want to fall behind, so Ill begruently use it.