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(+1)

Thanks! Yea I actually initially made the controls way more responsive, but i made a mistake and tied the dampening of the rotation speed of the rocket to frames, therefore on a proper build with high fps its way more responsive, and thats how i been testing the game all the time, but it looks like the web build caps the fps at some point, therefore giving less friction

(+1)

i relate hard, damn web builds always breaking something that's been working perfectly fine the whole time

yea man, totally agree, i actually spent like an hour figuring out why the aspect ratio of the game breaks when i do a web build, alongside that most of the particle effects just not render for some reason in the web build, while working perfectly in a normal build :/