Pretty cool mechanic with very appropriate visuals. I like that the levels are inside a "box", implying the insides of an electronic component.
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Godot Version
4.7.2
Theme Interpretation
you are the signal riding on a circuitboard going from start to finish
Wildcards Used
The third wildcard (description pending)
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
Comments
This game rocked my face! Music was a jam to and catchy game play. This was simple but a lot of fun to play, wish there were more levels.
really nice concept, i really enjoyed the levels. it would be really nice to have more.
one thing I didn't like was when you fail a level you would have to wait until the spark travels back and in a game like this (at least in my case) I fail a lot so I spent a lot of time just watching the spark travel back.
- I like the particles
- Cool level transition
- The timer is a good add, it's definitely making me go "well why not try to skip a few sections"
- The diode is a cool "hit the sequence as fast as possible" mechanic
- The first level with the "press space to jump" thingy has a cool horizontal skip towards the beginning
I really liked this! Felt very good to play. I initially was a bit confused by the tutorial but it's one of those ones where playing around with it was really the best way to learn.
Having a leaderboard or a star system (e.g. three for super fast, two for normal, one for slow) could be a cool way to lean into making the player think about the fastest way to beat the level.
Nice and simple :)
One minor bug I noticed is while spark travels back to start it still can visually activate coil (maybe other components too)
Finished game, level 1 took most time to complete (I kept trying to double jump and hit wall on last jump :D )
The puzzles were enjoyable and I really liked the little fierworks when the spark hit a wall.
I didn't understand the "press space" level,.
It wass fun and kept me trying until I solved until then :)
Cool concept! I like how interesting it is for how simple it is. Makes for a nice challenge, and being able to find faster ways of completing a level gives a good reason to retry and think about the layout. Between that and the extra elements you show in the last level, it feels like something that could be refined into a game beyond the jam!
The one thing I’d want to see change specifically is the player visuals: right now it’s not fully clear where you are on the wire, not precisely.
Dylan and I played your game and really enjoyed the puzzles! They were fun to work through and kept us engaged.
Feedback: One thing we would have appreciated is the option to adjust the audio volume or mute it entirely. The audio can become a little repetitive over time, so having these options would help improve the overall experience. :)
Fun, fast-paced, and challenging. Some of the timing for jumps felt incredibly tight, but it was a solid core mechanic, and I liked the gradual introduction of extra mechanics such as diodes.
Quite challanging! I really liked how you incorporated diodes, transistors, and multiplexer(?) (not sure if it was a multiplexer, a capacitor, or something else haha). Very good entry!
When I was younger I would have played this a long time haha. Nice flow with the jumping, it was fun to plan my moves out.
I thought this was really fun! There's a lot of opportunities to jump wires early and really shave off seconds, and the levels are short enough to encourage giving them more than one try. With more time, some more options, like a level select and getting to see the times you've already gotten, would go a long way. As a one person jam entry though, this was awesome!


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