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A jam submission

RibittingView game page

Ayo frog?
Submitted by Jack Lynch — 2 days, 4 minutes before the deadline
Rated by 12 people so far
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Ribitting's itch.io page

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Godot Version
4.7.1

Theme Interpretation
The frogs SIGNAL each other to wake up and move around.

Wildcards Used

Left Wildcard

The first wildcard (description pending)

Right Wildcard

The third wildcard (description pending)

Discord Username(s)
@phantorove

GWJ Participation Level
1

Team Size
1

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted(+1)

Cool game! I like the idea behind it, the challenging progression, and the nice visuals. The only things I’d change are the lack of an undo button and the choice to use a tab for restarting, which felt a bit weird. But overall, it’s a very cool game!

Submitted(+1)

That last level took me a while. Really liked the game, I found it cozy and intuitive (red means something different). Very nice work!

Submitted(+1)

Very nice and cozy puzzle game, solid length too. The slow introduction of puzzle elements was appreciated. There are some unintended solutions here and there but thats basically inevitable with 9 days of dev time. Really good entry overall!

Submitted(+1)

Overall Kaz and I enjoyed the game it was  a fun little cozy game.
I think I struggled on some levels and had to restart but maybe that was a skill issue.

Some feedback from us both would be regarding controls, at the start it says use any key, I immediately tried to use Mouse1 (left click) to enter, but only keyboard input was registered, and for movement my first instinct was to use WASD, (admittedly I didn't read the description right away) And for restarting a level my instinct was to use R.

We could see this being a cozy game people would play money for with just a few more settings for controls and sound.

Submitted(+1)

I got until the two red frogs and couldn’t quite get it haha. I really liked this entry. Made me think of old NES/SNES game mechanics.

Submitted(+1)

Wow, this was really cool! Some of the puzzles definitely had me stumped lol. Great work!

Submitted(+1)

I didn't understand the first level with the red frog, it seemed like it might be a bug? If it wasn't, there's some unclear tiles that looked to me like they were traversable that I couldn't get past. I really liked the game up to that point though! (and I did put a lot of time into trying to make sure I wasn't just missing something on that level, it really just didn't seem to work and I'd like to keep playing it if there's something obvious I'm missing)

Submitted(+1)

Also as a side note, I wish I thought of "Ribbiting" as one of the voice lines in my submission hahahahha

Developer(+1)

Appreciate it haha. I'm not sure what you mean when you're talking about the bug/unclear tiles, can you explain a little more?

Submitted(+1)

I liked your game enough to play again to see if I could tell you which level it was and better describe it, and it was, in fact, a bug that locked me out of finishing the level! The first level with the red frog had an extra collision area in it on my first playthrough that stopped me from finishing the level even when resetting the level. I was able to get through it after trying to start the whole game over from a different device. I wish I could give you more info on what led to the bug because it was actually game-breaking, but I have no idea what I did differently. Regardless, awesome game! That kind of thing is not a huge deal in a jam like this :D 

Developer

Oh no!!! That's very good to know, I'm wondering what caused that myself haha. Glad you enjoyed it, loved your submission as well!

Submitted(+1)

A fun core mechanic, really nice sprites, and a smooth progression in puzzle difficulty. 

Submitted (1 edit) (+1)

It really scratched the puzzle itch for me! Also, well done with the theme <3

Submitted(+1)

Fun puzzle idea with lots of potential for levels and new mechanics! Good work

Submitted(+1)

This was a fun idea! It's a simple idea that does a lot with just a few elements, some of the puzzles were a bit tricky even with just the same mechanics rearranged. The style was also really nice, good work!