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(2 edits)

This game makes manages to make a low shape art style look super polished, I was a fan of all the visual implementation of this jam entry. The music was groovy too, I can tell a lot of work went into this. Stealth is usually not my genre of games, but I found myself wanting to keep playing it just to finish the game. 

My only real piece of feedback, is I never managed to really figure out how take downs work... Sometimes, it seems like they did, sometimes, it seems like they didn't. Also, I had to download the game because shift right clicking kept opening the browser's context menu and throwing me out of game.

I also want to say, very creative use of the wildcard. I think everyone went with visually adding a frog to their games (me included), but this one was very innovative. I'd give it my #1 vote for the wild card specifically.

A really solid entry in this jam, good job!!

(+1)

Thanks! I really appreciate this. I put a lot of time into trying to make the low-poly look feel intentional, so I’m glad that came through.

The takedown feedback is definitely becoming a pattern, so that’s something I need to make much clearer. And the browser right-click issue is another good catch. Between that and Ctrl+W, the web build has taught me a few lessons about controls I wouldn’t have thought about otherwise.

Also, thank you for the wildcard comment. I really wanted the frog part to affect how the game actually plays instead of just putting a frog somewhere visually, so that means a lot.

Glad you stuck with it even though stealth isn’t usually your thing!