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(+1)

Thanks! I really appreciate this. I put a lot of time into trying to make the low-poly look feel intentional, so I’m glad that came through.

The takedown feedback is definitely becoming a pattern, so that’s something I need to make much clearer. And the browser right-click issue is another good catch. Between that and Ctrl+W, the web build has taught me a few lessons about controls I wouldn’t have thought about otherwise.

Also, thank you for the wildcard comment. I really wanted the frog part to affect how the game actually plays instead of just putting a frog somewhere visually, so that means a lot.

Glad you stuck with it even though stealth isn’t usually your thing!