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Thanks Smokey, that's a report I can act on. Level 2 is on me, not your timing - six drags landing within 4px and splitting 3 wins / 3 losses means the window is too tight that early, so I'm widening it before the deadline, and I'm chasing that 404 too. Fair flag on the solution vectors: aiming with them does skip how the puzzles actually feel, which is the one thing a bot can't tell me. I run a script for playtests on my side as well, so no judgement here.