Getting fired has never been so fun! I really liked how you built the limitation into your game. The art is fantastic, and the way you ensured that colors and shapes matched up for all of the different art pieces made it easy to reset the museum without requiring any overbearing UI. This was great to see. That said, I'd be curious to see how your game would play differently if you'd adjusted the pacing; I think it could have been even more fun to discover the museum's the core mechanic on the second night after a "normal" first night that introduced the player to their expected chores rather than disclose it upfront and on the itch page.