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Idea is simple, but gameplay gets tricky fast :D

Can’t get past room with tall ghost and purple stump. That one seemed a bit too unfair to me. Once stump spawned small ghosts with different color from tall one - I lost all of my “health” and it didn’t seem like there was something for me to do to prevent that.

(upd: Guess who skipped tutorial and didn’t know about roll. Oops :D )

Not sure about projectile having color, kept taking cheap damage because of shining wrong color at projectiles.

Anyway, cute visuals, fitting audio, game works great.

Did get one minor bug with bar filling sfx turning off when enemy changed color to correct one while I was pointing my flashlight at it (enemy kept taking damage).