Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Big fan of the look and feel of the game! The difficulty is pretty swingy depending on if you know where everything is, though. My first play I lost because it felt like anyone drawing on you was guaranteed damage, and wandering around for too long it ended up feeling like getting shot at was unavoidable. My second attempt, though, I knew all the objectives and where all the coins were, which meant that I was able to fly through it without anyone getting aggressive.

It was nice to have to objectives listed in the upper right, but they seemed a bit inconsistent - talking to the guy with the cigarette without any money on hand seems to dismiss the quest prompt to get a cigarette, and sometimes it seemed like objectives I'd already completed would pop up again? For example, if I don't have money to tip the piano player, and then use the phone and pick up the coin there, then use that to tip the piano player, the objective to use the phone returns. Other than that, the only thing that was unclear to me was lighting the signal - I didn't realize the signal was to light the fire, and I also didn't recognize that the fire pit was a fire pit right away. Maybe some burning embers in it or something would make that more clear?
Also when I launch the game, for some reason SteamVR opens. I have no idea why that is lol.

(1 edit) (+1)

Thanks for the feedback! You definitely hit the nail on the head in terms of the difficulty of my game, this game was really ambitious for me, so I really didn't have time to find a good balance of difficulty. 

The task list was my first attempt at something like that and I would probably do it differently now. What I did was make the current task fade out when completed and the next one fade in, however I was in such a rush I didn't add any logic for repeated tasks or doing tasks out of order.  

I did have the thought that the bonfire would be hard to identify as such and I am kicking myself for not adding better lighting in that outside section of the map. I also made the task read "light the beacon" to try and fit with the idea you are trying to alert your ship to your location.

Also the steam VR thing is because I used an old first person template for a different project that Unreal engine by default has VR support for, I thought I had gutted all the VR functionality out, so thanks for letting me know about that lol!

Thanks for taking the time to play it!