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(1 edit) (+1)

Thanks for the feedback! You definitely hit the nail on the head in terms of the difficulty of my game, this game was really ambitious for me, so I really didn't have time to find a good balance of difficulty. 

The task list was my first attempt at something like that and I would probably do it differently now. What I did was make the current task fade out when completed and the next one fade in, however I was in such a rush I didn't add any logic for repeated tasks or doing tasks out of order.  

I did have the thought that the bonfire would be hard to identify as such and I am kicking myself for not adding better lighting in that outside section of the map. I also made the task read "light the beacon" to try and fit with the idea you are trying to alert your ship to your location.

Also the steam VR thing is because I used an old first person template for a different project that Unreal engine by default has VR support for, I thought I had gutted all the VR functionality out, so thanks for letting me know about that lol!

Thanks for taking the time to play it!