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Hey back again. Super fun as always. I decided to completely restart, and the progression is great. the lamp sometimes dimming is a fun mechanic, but i think giving it more range, or upgrades related to recharging would balence it out well. the speed of player bodies coming in is still the limiting factor, so maybe making those upgrades more impactful could help. i only consecrated once before getting to the pit. I think maybe getting two more lamps on either side when you get to the pit could be nice, just to both be able to be catch the souls faster, and also get the ones that the lamp cant reach and the ravens arent fast enough to get. gonna keep playing and see how the endgame feels.

Hey again :) Your comment made me take a closer look at deliveries, and yeah — too much time is spent waiting for the cart. I’m working on stronger cart upgrades and a second cart to help with that.

The lamp is getting better range and an “Everburning wick” upgrade, so it spends less time dimmed. I also liked your two-lamp idea enough to try it at The Pit :D

Some of these changes were already prepared after my own testing, so your notes are a good sign I’m heading in the right direction. I’ll get the update out as soon as I can :)

Let me know how the endgame feels, especially if deliveries keep holding things up. These fresh-run notes help a lot!

Having a relic upgrade to increase the lamp radius would also be nice. and i think upgrades regarding the lamp debuff are def needed. both to reduce the time it spends small, increase the rate at which it regrows, and the amount of souls it can grab before going out. maybe tie it to time instead of amount of souls gained? cause in the lategame it shrinks pretty often and it gets annoying. 

Yeah, collecting more souls basically made the lamp take more breaks :D I’ve changed that in v0.33 — it now dims based on time, not the number of souls collected.

There’s also an “Everburning wick” upgrade that keeps it at full strength longer and shortens the dimming, plus stronger range upgrades. Some of this was already in the works, so we ended up thinking along the same lines :)

A relic upgrade for lamp range sounds like a good option too. I’ll keep that in mind!

I was thinking, the shrinking and growing is alright at first, but gets annoying when it takes a while to recharge. and with the crows being kinda useless after getting the lamp, i was thinking maybe after you get it, or with an upgrade, the crows start like, herding the souls towards the lamp instead of going for them directly. that way it can recharge faster, and the crows are still impactful. maybe you could even unlock upgrades to make them better at it to make them more involved after the first burst.

Oh, herding souls towards the lamp is a fun idea :D Gives the crows something different to do instead of just competing with it.

In v0.33 they’ll leave the lamp’s souls alone and go after ones about to escape, so they should already be more useful. But I like the idea of them helping the lamp recover too. I’ll see how the current changes feel before adding another upgrade — worth keeping in mind though :)

Apparently I’m managing crow employees now.