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(1 edit) (+1)

Hi,

I only played the tutorial for a short bit, the first impression is good of the visuals and tutorial but I got mixed feeling once the boosters got introduced, at that point I wasn't even sure I liked the core loop and wanted to experience a bit more of it, the visuals are interesting and everything but I feel like 5 at once may be too much friction to learn at once + you cannot really tell by the art what it does so you need to read everything, maybe if the tutorial even told me what I must take and taught me the "signature" card it could help a bit.

I am also not super clear on put random card over the booster to pick it, does that build new combos as well? why would I ever not pick a booster? maybe the tutorial should tell me pick a card that's part of a new combo and place it over the booster... in any case maybe even 1 out of 3 would feel less overwhelming to a new player as the pick.

I mean andrew is a cool name once you are familiar with it but card name "Draw 2" would say it all without having to read the tooltip and while the visuals are cool in a trading card collection game even animated I quite like simple cards and find the contrast maybe too much at first impression, not saying that you should change it it's just a thought, uno has a very simple +2 card that does the same and needs no reading.

I also played quite tired so please just see if you find any points useful.

Also while testing someone invited me twice for a game, while active players is good this could be annoying if someone just wants to play with bots, or just to prevent spam there should be maybe some red/green status toggle whether I am available.

(+1)

Hi,

I understand that having to choose between 5 cards right from the start can feel overwhelming. I'll think about how to better introduce these cards during the tutorial.

As for the boosters, I had to make an artistic choice between simple icons that clearly communicate their effects and more theatrical, grotesque, and dramatic animated illustrations. I went with the latter. It's an artistic decision, even though the visuals have already received some criticism for looking too AI-generated.

But you're right about the names. Replacing names like "Andrew" with something more descriptive like "Draw 2" would make the effects much easier to understand at a glance. I'll definitely do that.

The mechanic of placing a card on a booster is actually intentional and designed to add another layer of strategy. Sometimes you'll face a tough choice: grab a booster for yourself, or play your card somewhere else to prevent a disaster, potentially leaving the booster for your opponent to claim.

And finally, sorry for inviting you twice! Yes, that was me. With such a small community at the moment, I tend to get a little too excited whenever I see someone new playing and can't resist the opportunity to play a game with them!

Thanks a lot for taking the time to give such detailed feedback, especially while tired. It's genuinely useful!

Now I will test in depth your game as well 

haha no problem, I just thought having no option to appear offline or decline and block invites for 30 minutes (or something in that regard) may sooner or later become a problem, and with no sign up I wasn't even that sure if it was an actual human