Hi,
I understand that having to choose between 5 cards right from the start can feel overwhelming. I'll think about how to better introduce these cards during the tutorial.
As for the boosters, I had to make an artistic choice between simple icons that clearly communicate their effects and more theatrical, grotesque, and dramatic animated illustrations. I went with the latter. It's an artistic decision, even though the visuals have already received some criticism for looking too AI-generated.
But you're right about the names. Replacing names like "Andrew" with something more descriptive like "Draw 2" would make the effects much easier to understand at a glance. I'll definitely do that.
The mechanic of placing a card on a booster is actually intentional and designed to add another layer of strategy. Sometimes you'll face a tough choice: grab a booster for yourself, or play your card somewhere else to prevent a disaster, potentially leaving the booster for your opponent to claim.
And finally, sorry for inviting you twice! Yes, that was me. With such a small community at the moment, I tend to get a little too excited whenever I see someone new playing and can't resist the opportunity to play a game with them!
Thanks a lot for taking the time to give such detailed feedback, especially while tired. It's genuinely useful!
Now I will test in depth your game as well