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(+1)

Hi,

I understand that having to choose between 5 cards right from the start can feel overwhelming. I'll think about how to better introduce these cards during the tutorial.

As for the boosters, I had to make an artistic choice between simple icons that clearly communicate their effects and more theatrical, grotesque, and dramatic animated illustrations. I went with the latter. It's an artistic decision, even though the visuals have already received some criticism for looking too AI-generated.

But you're right about the names. Replacing names like "Andrew" with something more descriptive like "Draw 2" would make the effects much easier to understand at a glance. I'll definitely do that.

The mechanic of placing a card on a booster is actually intentional and designed to add another layer of strategy. Sometimes you'll face a tough choice: grab a booster for yourself, or play your card somewhere else to prevent a disaster, potentially leaving the booster for your opponent to claim.

And finally, sorry for inviting you twice! Yes, that was me. With such a small community at the moment, I tend to get a little too excited whenever I see someone new playing and can't resist the opportunity to play a game with them!

Thanks a lot for taking the time to give such detailed feedback, especially while tired. It's genuinely useful!

Now I will test in depth your game as well 

haha no problem, I just thought having no option to appear offline or decline and block invites for 30 minutes (or something in that regard) may sooner or later become a problem, and with no sign up I wasn't even that sure if it was an actual human