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Theres a lot of things going on here and I don't think they all work together. I love the core concept of having to move back in line but and finding items to placate or convince the NPCs but I think the map being so small and the player being able to pick up multiple items undoes most of the challenge and tension from the first two mechanics. UI could also use some polishing and helper text could be removed. I think looking into game persuasion mechanics (Oblivion, Vampire Masquerade, etc.) would really help elevate this or sticking to just the 'find item in large house before you get called' loop but expand on it. Overall a quite decent game with a fun loop! 

Thank you for the feedback

There was more i wanted to do with the finding items to bribe and trying to not get caught but first time doing this i think i tried to go in to many directions.