Amazing idea with pretty equally amazing execution. There isn't much more to add to this game other than some flair really.
Püf Games
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I've never been a fan of incremental games but this one was really enjoyable! I think the only thing that could have made it better was some environmental storytelling, things like different uniforms, siege equipment, something to make it feel like as we clean up the bodies we get a sense of what went on here. Otherwise it was good and I had fun.
This is a great party game but I think it needs to stick to that concept. The FPS elements hurt what could be a fun couch co-op game focused on Fall Guy like platforming with spin the wheel direction. Lacking a lot of polish as well namely in things to do with text and particle effects but still an amazing effort and a really fun concept!
Theres a lot of things going on here and I don't think they all work together. I love the core concept of having to move back in line but and finding items to placate or convince the NPCs but I think the map being so small and the player being able to pick up multiple items undoes most of the challenge and tension from the first two mechanics. UI could also use some polishing and helper text could be removed. I think looking into game persuasion mechanics (Oblivion, Vampire Masquerade, etc.) would really help elevate this or sticking to just the 'find item in large house before you get called' loop but expand on it. Overall a quite decent game with a fun loop!
I enjoy shooters like this but think it really would have benefitted from having proper movement. Something as simple as defending the saloon would have made it more interesting as being locked in place gets quite dull after about a minute. A bit unforigving since there really is only one sound that indicates the ghosts are near and you die to one hit so I think some minor balancing tweaks would have also made this better. Overall I liked the concept and what the dev tried to do but it definitely requires way more polish and fleshing out.
As short as it is, I really liked the idea behind this and definitely think its one of the more unique entries. Really similar in vibes to early flash horror games. Though there is a severe lack of content as it is a prototype, I hope you continue developing this as there are some really good ideas here!
Narrative games are hard to get done during a jam especially with decent art and I think this hits a perfect balance. The narrative was compelling and it was a very silly little game that was an overall enjoyable experience. I do think some of the dialogue is a bit too long so sprinkling in gameplay between or breaking it up with stuff to do would be a welcome addition. Otherwise good effort!
Story games are really hard to do during these jams and I really appreciate the effort put in. The art compliments the story well enough and the systems you built work well for the type of game this is. I just think that its important for future jams to add gameplay even if its just 'Walk from A to B'. I think things like that really help with the story telling and allows players to put themselves in the shoes of the characters. Either way really impressive and good effort!
Its an engaging game and very competent. I like the concept of a rhythm based food service game and I think it was executed well. Only gripe I have is with the AI written theme description and text! Its fine as a placeholder but if you do continue this, go back and make sure everything is written by you!
Obviously the art style here is amazing in everyway possible but I'm incredibly impressed by the fact that yall got a proper working and fun card game done withinthe time constraint. Its unreal how polished and fun this ended up being and I think it all is elevated by the gorgeous art. Amazing effort!
So incredibly smooth and polished and such a unique take on the theme. I never thought a space invaders type game would fit this so my mind is completely blown. A lot of effort was put into polish it seems and every bit makes the game feel and play so well. Only addition that would make this perfect is a bit of a clearer tutorial! Maybe I'm just dumb but perhaps a little helper to explain the mechanics would add to the charm and look of the game.
Absolutely exceptional use of assets. Everything was put together perfectly and though my suggestions prior to the rating phase weren't added it doesn't detract from the overall game. I think you definitely brought your concept to life and made a very universally enjoyable game! I can see this being a full release on Steam after art and additional polish has been added!
Thought the overall execution of the concept was great and only have a few notes about polish. Screen transitions could be smoother, the backgrounds could do with some work, and changing the hitboxes on the ball may also make the gameplay feel a bit tighter. Overall though this was a really good effort and such a unique take on the theme!
I think the 3d nature hurts this more than it helps it. I really enjoyed the game play and the aim training vibe but really do think it would get more traction with a bit more of a unique artstyle given how common the idea is. Its still really good effort and the gameplay ended up being very tight I just think better design decisions could have been made!
Pros is that this is an incredibly tight game, very rewarding and a lot of effort clearly went into getting the movement down. The art serves the game well for what it is and the only thing I would say is missing is a tutorial! I think players catch on quickly how to play on the first level but it never hurts to break up the first level into constituent mechanics (i.e. wall jump, basic jump, etc.). Either way I really enjoyed this and can imagine it becoming a full release once art is done for it, very LIMBO meets SuperMeatBoy!
I think this was an extremely ambitious given the time frame but you've done incredibly well. The core mechanics are there and feel good even though they could be tightened up a bit (impact affects, shake, etc.) and the existing sounds I think should be changed for something more retro considering the rest of the theme. Please continue to develop this after the jam because it has such high potential!
Its creative, enjoyable and the art is extremely well done under the time constraint. I think the only thing that needs fixing is the walls but I can see a mroe full game made using these assets. Please keep making games you clearly have a talent for the art, narrative writing and knowing just whats fun!

