Thanks, both were real and both are fixed in the live build (reload the page):
Mashing: a 35 ms guard meant for a bouncing touch also ate fast key presses, so a burst counted once. Every key press counts now; only a held key's auto-repeat is limited. 12 fast presses count 12 in the embed.
NEXT: this build only carries the Tab scene, so NEXT could never move inside the frame. It now reads "next ↗" and the menu says "20 more scenes ↗", so you know it opens the site.
Your name is on the first testers line at the bottom of the game. Say if you'd rather not be there.
I played PingLife, notes are on your page.