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What Synty asset packs were used in this submission?
POLYGON Horror Carnival
Animation Base Locomotion
Animation Sword Combat
INTERFACE Apocalypse HUD
Polygon Particle FX
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Comments
Genius Core Loop-Impeccable Atmosphere-Flawless Jam Execution. Wheel Of Misfortune turns desperation into your greatest weapon. It is chaotic, deeply engaging, and easily one of the most memorable submissions in the entire jam. Do not skip this ride!
Huge congratulations on both the idea and the implementation! 👏
Really cool game! One of the most replayable so far for sure, with all the different enemies, mechanics, and power-ups. The sound design and overall feel are great. Good job :)
Thank you so much! Really glad you enjoyed it and found the variety fun to experiment with. Appreciate you playing! :)
real fun mechanics, loved the tiny strong man. The number of different enemies and attack patterns were impressive. great sound design, really enjoyed the wheel.
I wanted the game to feel unpredictable. Sometimes you get lucky, other times the wheel completely screws you over! The combination of the wheel and the enemies also had some unexpected results ... features, I mean :P
Very fun indeed. Ended up playing longer then intended :P
Haha, mission accomplished then! :P Thanks for playing, glad you had fun!
Loved how wheel was used in this game! Great presentation overall 👌.
Thank you!! Really glad you liked it! I had a lot of fun working on the wheel mechanic, so it’s great to hear that it worked well!
Great core concept with the wheel mechanic, and as a fan of top-down arena shooters, I really liked the foundation. However, the pacing feels a bit stuck because the rounds are over too quickly. It felt like I was spending more time spinning the wheel than actually engaged in combat. Lengthening the action phases would make the loop feel a lot smoother!
Thanks for playing! Glad you liked the wheel mechanic! I spent quite a bit of time on it, so it's nice to hear that part worked for you. And yeah, I can see what you mean about the rounds, definitely something I'll keep in mind. Thanks for the feedback!
I originally designed my game with the exact same idea—a lucky wheel between waves to roll for abilities and upgrades but had to cut it right before the deadline due to time limits. Your version was spot-on with what I had imagined in my head. Great work bringing that concept to life
Thanks!! If I had more time, I would’ve loved to make the fights longer and maybe even add an endless battle mode. I had a ton of ideas, but I’ve learned the hard way how easy it is to overscope a game jam project, so this time I tried to keep things small enough to actually finish :P
Really Enjoyable.
The bosses ganged up on me and that was the end of it for me but it was fun the mechanics worked nicely
Haha yeah, the bosses can get pretty nasty when they show up together (You should see the big stringman with the last boss...unwinnable ;p). Glad you enjoyed it, and thanks for playing!
I admit it was very fun to play the game and quite challenging! I like what you did with the theme.
3 Bosses ? *tears*
But I scored 51678 points, so challenge is up for anyone to beat it heheh
Thanks Maria! It was challenging i admit but you managed ... 1st in the leaderboard! I might have to take your trophy back ;p