Thanks a lot!! Really glad you enjoyed it! Gambling mechanics are always pretty addictive, they definitely know how to keep players hooked. :P And yeah, Synty assets are a lifesaver haha

Johnrod
Creator of
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This game was genuinely tense! I got pretty lucky with the locked door keeping the monster out for 20 seconds, which saved me quite a few times. Definitely had some close calls!
I did run into one bug, though. I was hiding under a bed inside the house, but the monster somehow managed to catch me from outside. Not sure how that happened, but other than that, I had a really fun time playing!
Haha, glad to meet a fellow Wheel of Misfortune comrade! Thanks for playing! Hades was actually a big inspiration, and having more weapons and skills was part of the plan. But I tend to overplan and end up not finishing everything in time, which is probably my biggest weakness when it comes to game jams. So this time I tried to keep the scope smaller and actually finish the game!
Really fun game! Blasting the clowns with the shotgun feels so satisfying!
One thing I’d love to see changed is having the clown heads and power-ups stay around a bit longer, or not disappear at all. When you’re running away from a whole group of clowns just trying to survive, it’s easy to lose the loot before you get a chance to pick it up. Other than that, I had a great time playing!
Thanks a ton! Really happy to hear you enjoyed the game and that the controls felt smooth ... that means a lot. Awesome to hear Act 2 caught your attention too! 😉
Just so you know, we’ve got a pretty big update for Act 1 dropping in a few days. It’s gonna crank up the fun and the horror, so definitely worth checking out when it's live. Appreciate you playing and sharing your thoughts!
Nice job finishing the game...had a great time playing it! I actually laughed at the ending when it force-closed like, "You want more? Ohhh hell nooo!" 😂 That was a fun touch. One small suggestion: maybe smooth out the scene transitions a bit. Right now, I can briefly see the Unity default skybox between scene swaps. Not a big deal, but could be a nice polish touch for future builds. Keep it up!
I really enjoyed the game! It was super cool what you did with the enemies’ visuals ... very creative and unique. It took me a little while to fully understand the concept, but once I did, it all came together nicely. I did notice a bit of lag at the very start while still in the first room, but everything ran smoothly once I stepped outside. I'm guessing that was just a browser thing. Overall, great work! 👏
Thank you so much for playing our game and for the kind words about the visuals! I'm really glad you enjoyed exploring the environment with the drone.
Also, I really appreciate you pointing out the Ctrl + W issue—funny enough, I hadn't encountered that problem myself until just last night. Now that you've mentioned it, I’ll definitely work on a fix or at least provide a workaround. Thanks again for the valuable feedback!
Hey guys, im a Unity Game Developer and also pretty good with C# and im looking for a team to assist! I live in Greece (TimeZone: (GMT+2))
I have not a good portofolio to share but i can share my prev game: (Newbies Game Jam) --> https://johnrod.itch.io/gilbroths-labyrinth
Discord: johnrod#9365









