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Johnrod

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A member registered Jul 27, 2022 · View creator page →

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Thanks a lot!! Really glad you enjoyed it! Gambling mechanics are always pretty addictive, they definitely know how to keep players hooked. :P And yeah, Synty assets are a lifesaver haha

Sure thing! Just give me a few minutes and I'll get it ready for you

Wow, almost 80K score, i dont remember reaching this score....and i playtested it a lot :P

But I'm glad you liked it and had fun :)

Thanks! I tried my best for the time we had for the jam, i try to balance new players with experienced ones, i dont want to make a souls-like game ;P

Thanks for playing, and im glad you liked it! :)

Haha my thought exactly ;P Thanks for playing!

This game was genuinely tense! I got pretty lucky with the locked door keeping the monster out for 20 seconds, which saved me quite a few times. Definitely had some close calls!

I did run into one bug, though. I was hiding under a bed inside the house, but the monster somehow managed to catch me from outside. Not sure how that happened, but other than that, I had a really fun time playing!

Thanks for playing! Really glad you enjoyed the combat. I put a lot of work into making it feel good, so it means a lot to hear that!

Haha, glad to meet a fellow Wheel of Misfortune comrade! Thanks for playing! Hades was actually a big inspiration, and having more weapons and skills was part of the plan. But I tend to overplan and end up not finishing everything in time, which is probably my biggest weakness when it comes to game jams. So this time I tried to keep the scope smaller and actually finish the game!

Thank you so much! I put a lot of work into the wheel mechanic, so it’s really nice to hear that you enjoyed the game. Means a lot to hear this kind of feedback!

The atmosphere was amazing! I had to download the game to my PC to play it because WebGL had some issues in my browser maybe it was too heavy for browser. Otherwise, great job!

Really fun and unique concept! I was terrible at first and kept losing, but once I figured out that the trick was to stay last and speed up at the right moment, I finally managed to win. Great job!

Thank you so much! Really glad you enjoyed it and found the variety fun to experiment with. Appreciate you playing! :)

Amazing game! Had a blast playing it, and the tension was great! Opening drawers was a bit difficult without highlights for interactable objects, so consider adding that in a future update.

That’s honestly such a smart way to approach a game jam! Having time to polish instead of rushing to finish must’ve made such a difference, i know from experience, haha

I wanted the game to feel unpredictable. Sometimes you get lucky, other times the wheel completely screws you over! The combination of the wheel and the enemies also had some unexpected results ... features, I mean :P

Haha, mission accomplished then! :P Thanks for playing, glad you had fun!

Thanks!! If I had more time, I would’ve loved to make the fights longer and maybe even add an endless battle mode. I had a ton of ideas, but I’ve learned the hard way how easy it is to overscope a game jam project, so this time I tried to keep things small enough to actually finish :P

First of all, I had to check this out when I saw we have the same name hehe. The wheel mechanic looks really fun, especially being able to use it against your opponent. I also really like the creepy carnival vibe, it fits the game perfectly. Great job!

This is seriously impressive work! It feels like a professional-level game, and it’s crazy that you managed to put this together in just 7 days for a game jam. The amount of polish and ambition is honestly amazing. Huge respect for pulling this off in such a short time!

Really fun game! The bumper-cart combat is chaotic in the best way, and building and upgrading your cart makes it even more enjoyable. It can get pretty challenging, though, especially as the bosses get tougher. Definitely had to try a few times to get through some fights :P

Really fun game! Blasting the clowns with the shotgun feels so satisfying! 

One thing I’d love to see changed is having the clown heads and power-ups stay around a bit longer, or not disappear at all. When you’re running away from a whole group of clowns just trying to survive, it’s easy to lose the loot before you get a chance to pick it up. Other than that, I had a great time playing!

This is such a fun take on the “Lucky Last” theme! I really like the idea of having to work your way to the back of the queue instead of the front. The time pressure makes it even more interesting, since you have to figure things out before the Reaper calls your name.

Thank you!! Really glad you liked it! I had a lot of fun working on the wheel mechanic, so it’s great to hear that it worked well!

Thanks for playing! Glad you liked the wheel mechanic! I spent quite a bit of time on it, so it's nice to hear that part worked for you.  And yeah, I can see what you mean about the rounds, definitely something I'll keep in mind. Thanks for the feedback!

Haha yeah, the bosses can get pretty nasty when they show up together (You should see the big stringman with the last boss...unwinnable ;p). Glad you enjoyed it, and thanks for playing!

Very nice game, i loved the atmosphere and the vide, looks like you put a lot of work!

I cried with the kid's comments :P and i have to tell the witch is crazy ... naruto witch!

Thanks Maria! It was challenging i admit but you managed ... 1st in the leaderboard! I might have to take your trophy back ;p

From the name of the jam i can tell that it's meant to be spooky, is that necessary or we can do whatever?

Thanks a ton! Really happy to hear you enjoyed the game and that the controls felt smooth ... that means a lot. Awesome to hear Act 2 caught your attention too! 😉

Just so you know, we’ve got a pretty big update for Act 1 dropping in a few days. It’s gonna crank up the fun and the horror, so definitely worth checking out when it's live. Appreciate you playing and sharing your thoughts!

Nice job finishing the game...had a great time playing it! I actually laughed at the ending when it force-closed like, "You want more? Ohhh hell nooo!" 😂 That was a fun touch. One small suggestion: maybe smooth out the scene transitions a bit. Right now, I can briefly see the Unity default skybox between scene swaps. Not a big deal, but could be a nice polish touch for future builds. Keep it up!

I really enjoyed the game! It was super cool what you did with the enemies’ visuals ... very creative and unique. It took me a little while to fully understand the concept, but once I did, it all came together nicely. I did notice a bit of lag at the very start while still in the first room, but everything ran smoothly once I stepped outside. I'm guessing that was just a browser thing. Overall, great work! 👏

Thank you so much! I'm really glad you enjoyed the story and level design. We’re actually already working on an update with some small fixes and expanded gameplay—including more interesting puzzles to dive into.

Thank you so much for playing our game and for the kind words about the visuals! I'm really glad you enjoyed exploring the environment with the drone.

Also, I really appreciate you pointing out the Ctrl + W issue—funny enough, I hadn't encountered that problem myself until just last night. Now that you've mentioned it, I’ll definitely work on a fix or at least provide a workaround. Thanks again for the valuable feedback!

Thank you so much! That really means a lot—especially coming from someone whose work I really admire. I played your game and loved your style and approach, we definitely share a similar horror mindset 😄 Really appreciate the kind words and encouragement!

Love the art style and the effort put into this game! It's really captivating. However, could you consider adding a mouse sensitivity setting? It would make the experience even smoother for players like me who need a bit more control. Thanks for the awesome game! :)

Ποιό είναι το discord?

I'm glad to hear that my suffering developing this game in such short time, had a good outcome, but get ready for me to pass your highscore and reclaim the professional drunk drifter :)

Hey guys, im a Unity Game Developer and also pretty good with C# and im looking for a team to assist! I live in Greece (TimeZone: (GMT+2))

I have not a good portofolio to share but i can share my prev game:  (Newbies Game Jam) --> https://johnrod.itch.io/gilbroths-labyrinth


Discord: johnrod#9365