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The Last Girl's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Community Choice | #18 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What Synty asset packs were used in this submission?
POLYGON - Horror Mansion
POLYGON - Generic
POLYGON - Swamp Marshland - Nature Biome
POLYGON - Nature Biomes Core
POLYGON - Battle Royale
POLYGON - Horror Carnival
POLYGON - Construction
ANIMATION - Base Locomotion
Submitting as a team? Who's in your team?
Myself as developer.
Music made by jakethehumanjr
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Comments
That death sequence will be keeping me up tonight... I love that it lifts you up, nice touch.
I'm really digging this so far. I'd agree with a below comment that "F" being interact feels a little unintuitive compared to modern controls. When I came out from under the bed hiding spot, it also warped me outside. But other than that, the sound design is great, the map is nicely put together, and the core loop is tight. I like that noisy TV screen effect too!
This is really good, it reminds me of the Friday The 13th game (RIP)
In terms of feedback it's mostly minor stuff.
I'd have interact on E and flashlight on F.
The marker above the monster's head showing if they were investigating or alerted clashed with the atmosphere, maybe a visible in their movements, and audio queues so the player isn't 100% sure, to keep the tension up.
I think sprint having a stamina would make chases scarier.
I'm on the fence about the inclusion of noise generated, I didn't even think to include it in my game and when I saw it I was kicking myself thinking I should have, but actually I'm not sure, it's communicated the gameplay well to the player but it also parameterises the tension of sneaking vs speed. I may try it out for future versions of my own game, thanks for the idea haha.
Oh also i found a bug where getting out of hiding under a bed teleported me outside, pretty useful exploit actually when the doors were locked because of the cat charm :')
Very cool concept. I like the jump scare. so extra post fx can make it even more scary.
This game was genuinely tense! I got pretty lucky with the locked door keeping the monster out for 20 seconds, which saved me quite a few times. Definitely had some close calls!
I did run into one bug, though. I was hiding under a bed inside the house, but the monster somehow managed to catch me from outside. Not sure how that happened, but other than that, I had a really fun time playing!
This was scary. But really nicely done! :)
Had my speakers muted and got jump scared by the mf goat :( Cool game
This absolutely had me on the edge of my seat. In real life I own a flashlight with 20,000 lumens...for exact scenarios like this, haha. Well done.
I like your idea for the theme; nicely implemented game! Definitely gave me anxiety :P
The monster catching you destroyed my ears 😠followed by the womp womp at the end felt really tonally inconsistent. There’s a really cool atmosphere here. nice work!