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mrmeekogames

36
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A member registered 17 days ago · View creator page →

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This was well put together. I was slapping everything, haha. Very enjoyable.

This was so much fun! I would totally download this game if it was available. Unfortunately, I kept clicking out of the screen, which ruined a few of my runs. Overall, this was a blast to play. The animations were cool. Loved the doggo. 

Awesome atmosphere! Super creepy. Why does the monster dance on our dead body though? 😭 Isn't it enough I died half a dozen times...it's got to dance on my corpse too! 😂Super funny. Good job.

This absolutely had me on the edge of my seat. In real life I own a flashlight with 20,000 lumens...for exact scenarios like this, haha. Well done. 

Holy jump scare! I don't know what was crawling on the ceiling but it was terrifying. I made it out, but not all my friends did, haha. Great work on this one. 

The dialogue was pretty funny. Well done.  Overall fun experience. 

Very interesting mechanics. I like it. 

Whoa, I was not expecting the amount of tricker treaters on the map, haha. Super cool. I liked the mini map. Overall pretty fun. Well done :)

I could see something like this crushing it on mobile. This was fun. I felt so freaking strong at one point. 

 I dig it. I wish it was bigger. The thought of being locked in a store with someone chasing you is horrifying. Add endless rooms that open to more random rooms. Well done :)

"Known Issue: there’s a bug that prevents zombies from taking damage. 🤦🏻" Yo, this comment had me dying 😂. I'm so glad zombies like this don't exist. Usually you're safe in a car...not in this apocalypse, though.  😂😂 I like the concept. 

This was very clever. I liked it. reminds me of playing crash bandicoot when I was younger. The rug burn must be brutal, haha.

Haha there's no wrong cheese! I tried to design the verticality and tighter spaces to act as safe zones, so using the spikes to break line of sight or block them is definitely a smart move. Being my first jam, I poured most of my focus into player movement and atmosphere, so giving the player active ways to break pursuit or lose aggro ended up on the cutting floor. Definitely adding that to my post-jam notes. Thanks so much for playing and for the feedback!

This was a really cool mechanic. I'm the type of player that tries not to reload after every shot, so to get rewarded for using the last round in the magazine felt good. 

ah that makes sense. No worries! I had fun with it :)

Dude, thanks! I think it's my mouse. Takes a few clicks in just the right spot, but I got it. Good work. Honestly, I would play something like this on my channel. 

Really enjoyed this! Left a comment yesterday that seems to have vanished into the void, but wanted to make sure I dropped back in. Super fun game...the second the chase started, I panicked, and watching those stairs keep going made my heart sink. Great dialogue throughout, nice work! :)

This was chaotic and fun. I wish there was something like a snowball boost. Maybe every 5 kills, the snowball gets larger so you hit more santas. Overall pretty fun.

This is a really cool concept. I think my brain is a bit too smooth to figure it out though. I couldn't figure out how to get the rug to move (or how to unlock the door). And I see the picture of the player up on the steps by the chair, but I couldn't get my player to go there. Let me know what I might be doing wrong, cause I want to explore inside the house. This seems really cool. I like the idea of switching between the characters to solve puzzles. 

Holding the flashlight like a gun is so funny to me. I loved that. Great voice work and overall atmosphere. This was really cool. 

Gave this a run! Really ambitious scope for a jam project, and the knife-crossbow combat mechanic felt super unique to play with. Best of luck with the rest of the jam!

This was a lot of fun! The mirror breaking on the second level was a nice detail. Being able to upgrade the rig was a nice touch. Well done!

Thanks so much for playing, really glad you enjoyed the movement and map layout! And you are totally right about the chests...since the pack didn't have an actual chest model, I had to kitbash it together out of loose props, so an open-lid state slipped past me before the deadline. Definitely going to add an opened state so routes stay clear during a chase. Appreciate the feedback!

Thanks so much for the feedback Ben, and really glad the movement feel and that knight tension landed! Haha yeah, that light up in the watchtower wasn't an actual chest... it definitely looks like one from a distance though, so I totally see why you thought it was reachable! Every other chest is on the floor, except the one at the bathroom, which is higher up, but still on a solid rock asset. Really appreciate you giving it a run.

Thanks for giving it a run! Yeah, the enemies are definitely relentless. I tried brainstorming ways to get them to back off, but ran out of time before the deadline 😅 Someone else suggested adding a way to attack back, which would help a lot. Really appreciate the feedback and glad you liked the concept!

I appreciate you letting me know :) This is my first jam, so it's really good to know so I can learn for the next one.

I really appreciate the play and the kind words on the map design! And yeah, good eye on the grass...the browser version seems to get hung up on those colliders way more than the downloadable one. Definitely smoothing that out after the jam wraps up! 

I really liked the art style. This was fun. I love when you have to read notes and pay attention to what's going on. I'm a terrible train conductor, cause not a lot of my passengers made it. This was cool though. 

Yo, my soul about left my body when the clowns with the axes came running out! This was fun. The panic was real. Holy guacamole, haha.

Thanks so much for playing and for the kind words on the map design! Completely agree on the combat...having a way to fight back was definitely high on the wishlist if time allowed before the deadline. Really glad you enjoyed the run!

This is so an odd game, but in a good way. I love the concept. I would love to see something like this, but in a backrooms or liminal space genre. This one tickles my brain. I like it. 

This was a fun little chaotic game. The sounds of the gnomes was hilarious. Santa is gonna have to wear body armor this coming season.

Yo, this was sick! I wish there was more! The audio is really good. I liked the garbled voice and how you get reward for exploring as it leads you out. I would totally play more if there was more.

Had to come back and give this another go. This one is lots of fun. Great work. The jump scares are awesome. Headphones definitely recommended with this one. 

This was really fun! Absolutely terrifying. I hate being chased, and when I heard that door slam behind me I just about died. The audio cues and atmosphere with the Synty Horror Mansion pack are fantastic.

I only made it through 11 of 66 rooms before he got me. I'm definitely going to have to try again in the daytime mode!

Awesome job!

Thanks for checking out The Lucky Last Goblin!

Drop your best stats below! What was your highest score? How many loot resets did you survive before the knights got you? What was your fastest Lucky Staff clear time?