This was well put together. I was slapping everything, haha. Very enjoyable.
mrmeekogames
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Haha there's no wrong cheese! I tried to design the verticality and tighter spaces to act as safe zones, so using the spikes to break line of sight or block them is definitely a smart move. Being my first jam, I poured most of my focus into player movement and atmosphere, so giving the player active ways to break pursuit or lose aggro ended up on the cutting floor. Definitely adding that to my post-jam notes. Thanks so much for playing and for the feedback!
This is a really cool concept. I think my brain is a bit too smooth to figure it out though. I couldn't figure out how to get the rug to move (or how to unlock the door). And I see the picture of the player up on the steps by the chair, but I couldn't get my player to go there. Let me know what I might be doing wrong, cause I want to explore inside the house. This seems really cool. I like the idea of switching between the characters to solve puzzles.
Thanks so much for playing, really glad you enjoyed the movement and map layout! And you are totally right about the chests...since the pack didn't have an actual chest model, I had to kitbash it together out of loose props, so an open-lid state slipped past me before the deadline. Definitely going to add an opened state so routes stay clear during a chase. Appreciate the feedback!
Thanks so much for the feedback Ben, and really glad the movement feel and that knight tension landed! Haha yeah, that light up in the watchtower wasn't an actual chest... it definitely looks like one from a distance though, so I totally see why you thought it was reachable! Every other chest is on the floor, except the one at the bathroom, which is higher up, but still on a solid rock asset. Really appreciate you giving it a run.
Thanks for giving it a run! Yeah, the enemies are definitely relentless. I tried brainstorming ways to get them to back off, but ran out of time before the deadline 😅 Someone else suggested adding a way to attack back, which would help a lot. Really appreciate the feedback and glad you liked the concept!
This was really fun! Absolutely terrifying. I hate being chased, and when I heard that door slam behind me I just about died. The audio cues and atmosphere with the Synty Horror Mansion pack are fantastic.
I only made it through 11 of 66 rooms before he got me. I'm definitely going to have to try again in the daytime mode!
Awesome job!
