I loved the concept of having the player and his dog work together. Game looks sweet too!
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What Synty asset packs were used in this submission?
DarkFantasy Hud - BossZombies - CityZombies - Dog - Farm - Particle FX - War - Base Movement
Comments
Man! that dog saves your ass! Loved the gameplay. The slow Mo effect of your bullet ricochet and clearing enemies look great! My only nitpick would be the farmer speed was a little slow for me so kind of killed my pace when by mistake the bullet goes too far and you are surrounded. 😊
This was so much fun! I would totally download this game if it was available. Unfortunately, I kept clicking out of the screen, which ruined a few of my runs. Overall, this was a blast to play. The animations were cool. Loved the doggo.
Nice work, feels good to play, I suspect it would be much smoother not on browser but that's fine.
Feels satisfying and like someone has mentioned below there's a lot of dopamine tickling going on.
Sometimes the bullet would stop and not bounce and it wasn't clear why, not too frequently for it to stop me from enjoying though.
The Mailbox powerup is really fun, probably a little over powered but it's fun and that's what matters.
The dog retrival of the bullet is a great touch.
I'm not sure after the first bounce if where I aim really matters as it's so unpredictable and there's auto aiming being added in.
I loved trying to get the bullet to bounce off the player to keep bounces going that was fun, also using the dog to bounce off of was fun too, even if I felt a little mean doing it :P
Thanks for such detailed feedback!
The bullet stopping, that’s on me, it isn’t communicated well, it needs a few FX.
Aiming after the first bounce, fair point. The “lucky” homing was supposed to be a subtle bonus, but it can make your first aim feel less important.
Mailbox, yeah, it’s overpowere.
Bouncing off yourself and the dog, love that you found that, and no judgment, he likes to play catch.
And yes, the desktop build runs much smoother than the browser one.






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