Haha there's no wrong cheese! I tried to design the verticality and tighter spaces to act as safe zones, so using the spikes to break line of sight or block them is definitely a smart move. Being my first jam, I poured most of my focus into player movement and atmosphere, so giving the player active ways to break pursuit or lose aggro ended up on the cutting floor. Definitely adding that to my post-jam notes. Thanks so much for playing and for the feedback!