Interesting concept. Well done!!!
Play game
Final Twins's itch.io pageRate this game
Sign up with an itch.io account to rate and leave comments.
What Synty asset packs were used in this submission?
Horror Mandion
Basic Locomotion
Idles
Submitting as a team? Who's in your team?
Single developer.
Comments
I like the concept! however i feel it could use clearer instructions as currently I could not know at what point do i give up interacting with a specific object, when door was locked the mat does say bumpy it should mean it has a key if not it should have a stone or something so i could keep looking.
Depends. If you want to say, the command interface is glitchy and the game lacks all description texts - yes, lack of time on the final lap. If you say, you want more clear instructions, sorry, no, that’s what a point and click is about. Which is ok, but figuring out what to do and how is the genre itself.
I have a copper key and a ladder, but not sure where to “use” them. I totally get the Maniac Mansion references and inspiration, and feel that with a bit more time and polish there could be something here. The atmosphere definitely says classic 80’s adventure game, which is right up my alley. A nice twist on the key hidden under the mat, however I would have liked the character to mention there’s nothing under the mat, as it felt like with the bumpy mat I should be able to look under it. Well done.
This is a really cool concept. I think my brain is a bit too smooth to figure it out though. I couldn't figure out how to get the rug to move (or how to unlock the door). And I see the picture of the player up on the steps by the chair, but I couldn't get my player to go there. Let me know what I might be doing wrong, cause I want to explore inside the house. This seems really cool. I like the idea of switching between the characters to solve puzzles.
Thank you! Sadly, I ran out of time to add any sound, even the best puzzle, which would have required to use both characters, had to be skipped. Most likely, I will update at least this after the lock phase.
Command interface is a bit janky, as I failed to add the “use x with y” pattern, again due to time constraints, but the game isn’t tested and can be finished.
The game is completely confusing and offers very little guidance. I ended up getting stuck right at the gate and had no idea how to progress, so unfortunately, I just gave up. It really needs clearer objectives or visual cues to show the player what to do.
I had to go into full screen mode for the buttons to work but the only thing that seemed to be available was the gate and it was hard to get the gate to associate with any of the commands it would disappear and reappear
Overall I do like the concept and idea
Alright I will admit it's been about 20 years since I played a point and click game so I am a little rusty once i dusted the cobwebs off and made it past the gate i was able to find my way to the attic after walking past it for about 10 minutes because i could not see it clearly very nicely done I like it







Leave a comment
Log in with itch.io to leave a comment.