Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Helloo Splashy Inc.,

First of all, thank you very much for taking the time trying out the game! I really appreciate it. Well, making smt finished, playable, and polished was my ultimate goal when joining this jam, seriously. That is the hardest lesson that I learned from my previous jam. Our team, we got a few feedback from fellow jammers about not knowing what to do or going into dead ends mid-game, so they have no ways but to exit the game and try again. The game was not bad tho, infact, I or we were pretty proud of what we were able to make during that jam. Its just we really did not have very much time to actually polish the game in the way we wanted. So yeah, literally did not want to repeat the mistakes, so I spent extra extra hours to playtest, playtest and playtest, all over again to make sure that, at any point when I ran out of time, the game had to be always ready to be released. And reading your comment made me feel like those hours were extremely worth it.

P/S: Well, at least not the turn-based balancing. That... that is another story, its purely my experience issue with this genre :(