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A jam submission

Leaves of The NovemberView game page

Submitted by Proy — 52 minutes, 58 seconds before the deadline
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Leaves of The November's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#464.2114.211
Art#843.6843.684
Gameplay#843.1053.105
Polish#1122.8422.842
Overall#1123.0613.061
Audio#1512.5262.526
Limitation#1732.0002.000

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The gameplay was simple yet engaging, the art was pretty sweet and cute, the concept of taking in leaves is very autumny and in theme too haha. good job!

Really enjoyed this.  Kinda the inverse of Leaf Blower Revolution.  I think if you expanded the upgrade system and escalation of leaves it would be an extremely solid incremental game.

Really enjoyed this.  Kinda the inverse of Leaf Blower Revolution.  I think if you expanded the upgrade system and escalation of leaves it would be an extremely solid incremental game.

Submitted

A very beautiful and relaxing game. Kind of thinking it would make a nice incremental game if you've added some meta upgrades and automation. Nicely done!

Submitted (1 edit)

This was such a good idea. I had a lot of fun sucking up leaves, but opening UI for the first time would cause massive lag spikes and I was unable to sell the leaves, so I was stuck on level one. It would have been nice for the background to be a little less saturated or for the leaves to stand out a bit more, but overall the art was gorgeous and the game fun! 

Submitted

Nice game! 

The music and SFX were nice, and I really appreciated that you were honest about using music/SFX from Pixabay, but I wish you would have been given some audio folks a chance to shine! There are so so many people in the discord offering to make music and SFX for free, and I think it would be great for the community to have more slots open for them. That said, the music did cut out often enough that it was distracting. 

The art is really pretty! My only qualm with the graphics is that it is hard to see the leaves against the backdrop, they don't stand out enough to see all of them. I think a visual indicator would be especially helpful for the leaves that are on the ground about to turn to dirt, maybe they start blinking? Often I would not even know that there were leaves on the ground because I couldn't see them.

Overall though, you did well!

Developer

yes that would be a great idea and Thanks for playing the game

Submitted

It's an unusual concept and honestly, I think it's cool. Though I didn't understood at first how to play, so maybe in-game guide would help. Overall nice game!

Submitted

The art is wonderful, all the sprites look fantastic. The music would randomly cut off and restart occasionally, other than that though I had a great time playing.

Submitted

The art is really polished, the leaves and trees look really good. Player sprite too. Gameplay is simple but fun, though I think I have encountered bugs where the upgrades always says Level=0 despite I’ve upgraded them one or two times. Also, some of the bgms cut off and start abruptly, though I’m not sure if it’s intended or a bug. Overall pretty cool game.

Developer

Yes, I was low in time so i missed many feature and also fix that.

Developer

Thanks for playing it. 

Submitted

This was a cool game! The art was nice and the core gameplay loop was really solid. My biggest critique would be that I would like a visual indicator of the vacuum's reach as well as an upgrade for it, but that could just be personal preference. Great work!

Developer

That's the idea i had and also i needed more polish . I don't think i can update it to fix those thing

Submitted

I had fun while playing this! I kinda just wished that the leaves increased in pts by just a bit since it takes quite a while to rack them up. the background was amazing aswell, although the leaves kinda blended in the bg, it was still quite a fun game!

Overall it's a solid game. 

The art is okay, although it felt a bit plain for me and the gameplay is good following some kind of incremental structure, right? However the music destroyed my ears. In general it sounded good, but when the track ended, sometimes it made a very high pitched sound for several seconds.

A visual indicator for the area you're absorbing would be good and the upgrades feel kinda useless, specially the jump one even with one or two upgrades.

Submitted

Pretty cool, gets a little tought at the end when a lot of leaves are falling

Submitted

Pretty cool, gets a little tought at the end when a lot of leaves are falling

Submitted

First time I've ever played a game like this, very unique and addicting :D

Submitted

Love the crisp pixel art visuals! The core gameplay loop is really well done too. Running around sucking up leaves was surprisingly satisfying, and after a while I kind of just got lost in a trance doing it, haha. I definitely went for the movement speed upgrades first, but honestly they were all pretty useful. I slept on the vacuum speed upgrade for a while, but once I finally got it, I realized how much I was missing out. Really fun and relaxing game. Great job!

Submitted

Cool concept! The "next day" button was broken so couldn't get past day 1 - really like the trees and background sprites, very pretty!

Developer (1 edit)

I think it wasn't broken. it was a failed day thats why next day button didn't worked. if the 100 leaves become dirt then its a failed day. so you need to collect before it turns into dirt

Submitted

Nice game, liked the visuals. One thing that could improve the game is giving more unique upgrades. still great game :)

Developer

Thanks for your idea. i was thinking about that but i couldn't finish it properly. 

Submitted(+1)

Liked the admosphere!, pixel art games will ever be my top ones.