It felt fun moving around in this one and I liked the level design. Nice work! One thing I was thinking of, was that it would have been nice to have some visual indicator for the looted chests. At least it seemed to me that after picking up what ever flew out of the chest, the chest changed back to the original color.
Viewing post in The Lucky Last Goblin jam comments
Thanks so much for playing, really glad you enjoyed the movement and map layout! And you are totally right about the chests...since the pack didn't have an actual chest model, I had to kitbash it together out of loose props, so an open-lid state slipped past me before the deadline. Definitely going to add an opened state so routes stay clear during a chase. Appreciate the feedback!