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Good catch! Proc-gen was certainly used for the buildings and the rooms but a lot of manual placement was done. Furniture and rooms were compeltely proc gen but the loot (because it was tutorial level) was hand placed so I could encourage and discourage exploration into certain areas. I actually had a few different, much larger, buildings that were generated but decided to stick with one of the earlier iterations as the small size helped with the tutorial vibes and with guiding the player via handplaced environmental constraints :D