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A jam submission

FrogineerView game page

2D Platformer about fixing routers and ensuring signals are delivered.
Submitted by Josephkhland, cabalcrow, moosemaker86 — 1 hour, 56 minutes before the deadline
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Frogineer's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#383.8144.000
Theme#523.6233.800
Accessibility#762.8603.000
Audio#792.9563.100
Graphics#893.0513.200
Overall#902.9013.043
Fun#1272.0022.100
Controls#1292.0022.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7.2

Theme Interpretation
Signals are messages delivered through a network + Minigame where you get to tune some signals.

Wildcards Used

Right Wildcard

The third wildcard (description pending)

Discord Username(s)
josephkhland, sushuuanimator, cabalcrow

GWJ Participation Level
9, 1, 1

Team Size
3

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

Kaz and I had a play and enjoyed the movement however we felt the controls were a bit weird but that could just be what we are used to, We liked the wall jumping mechanic good work.

Submitted(+1)

Really cool complete package. I really liked all the small extras (messages, button pushing animation) and the art style is awesome. I think for me the core gameplay could have done with some more tuning to dial in on a specific feel (smooth for speedrunning, precise for rage game, etc.). Really nice work!

Developer(+1)

Thanks for playing our game!
For the gameplay I was going with high score mentality. I wanted a game anyone can complete, but the main goal to be simply getting better at the movement and being rewarded for it :)

Submitted

I've got stuck reaching the lower platform ): I jumped over the wall, got to it and nothing happens after it

Submitted(+1)

This looks like an absurd amount of work, such nice art and smooth frog, and so much going on and different mechanics.

While this is absolutely impressive, it does feel like a little bit more design could have been in place before the actual work began. As mentioned, the controls do feel a bit odd, the main challenge of this game seems to be to control the frog. The tutorial is sooooooooooo slow, I tried to do all the tutorial but I simply did not have enough patience to wait little mr. godot to finish talking. And without the completed tutorial, I did feel a bit lost of the main game loop: it was fun to run around as the frog and turn wi-fis on and off, but I had no idea about the actual goal.
But I will restate what I first said: it is absolutely impressive the amount of work you've managed to put in this game within just 9 days.

Developer(+1)

Thanks for playing through our game!

Yeah the tutorial was done right at the end unfortunately. The design was there, but we fell short a bit on the implementation :/

The main goal itself is mostly high scoring. We had dialogue planned out, where you would receive more messages as you let them through in the gameplay phase - but sickness befalled and things went slow :D

Submitted

oh and btw, on my original comment I undersold the art, it's not just 'nice art', it's actually so beautiful and well done! I was so impressed when I first opened the game! I just reread my comment and realised that I didn't express enough about what I felt about the art (and not just the animals themselves, even the details like the platforms  were so well done)

Submitted(+2)

I like the art style, but there was just a little too much going on for me to understand. Controls also felt a little funy (i.e. the movement sliding and the moving of the frog's hand). I like the idea of a frog engineer though :)