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Thanks a lot for the detailed testing, it really helped.

I've uploaded a new version, b72. What changed:

- Score flash fixed

- Blue plane (free-for-all mode): its bullets now hit the London airship and the Egyptian camel, giving the blue plane +1 like the red and green planes.

What I could and couldn't verify: I tested with jzIntv on Linux and in my own simulator

Could you try b72 and tell me:

Do you still see any flicker, and in which scene and at what moment (menu, in game, round change)?

2. Does the score still flash when a point is scored?

3. Does anything look wrong at the start of a round?

New York (day and night):

  • Kong is the only extra danger. Any plane that enters his reach box  is hit.


London:

  • There is no ground or building hazard other than the flat ground.
  • An airship (orange or blue) crosses the sky from time to time.


  • Planes don’t collide with it, so you fly through it.


Tokyo:

  • There is nothing extra. The sea counts as ground, and a plane that crashes there makes a splash.

Egypt:

  • The camel plays the same role as the London airship. A red or green bullet gives +1, the camel explodes, and the driver hops away.



Thanks again!

Just a heads up: SkyCircus_ROM_BIN_b72.zip has the patches for the original Triple Action game, not the BIN/CFG files for Sky Circus.

ops, now it should have the right files

(1 edit)

A few little buglets: The scores are still messed up in the city/gorilla level. The crash box seems a bit weird in the city/gorilla level in both the normal and night versions (see the green plane crashing in the screenshot). Also, the sun flickers on and off in the normal version.