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Neon Namen

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A member registered 23 days ago · View creator page →

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? like a demo? I think it's already in!

I uploaded a patched version

The beta requires JLP support. The same ROM shipped in the beta starts on my Windows jzIntv setup with JLP enabled using -J1. If jzIntvGUI exposes a JLP setting, try enabling it and launching the extracted TerraPrix.rom again.. If it persists, could you share your jzIntvGUI version, the TerraPrix build you downloaded, and whether the app has a JLP option? That would help me narrow down where startup is failing.

can you test the 60 fps version? Thanks

There are three separate games, and Gold puts them all on one cartridge.

  • Dungeon Horde (Normal) – the original game: my own mazes in the Gauntlet II style, the original Inty heroes, a FLOOR ON/OFF option, no hero option.
  • Dungeon Horde Classic – same engine, but with Gauntlet 1–style mazes, the 16×16 ZX Spectrum–style heroes and a HEROES option (INTY with the thief, or ARCADE with the valkyrie).
  • Dungeon Horde Quest – a quest mode inspired by Gauntlet IV on the Mega Drive, on the same engine.

Gold = Normal + Classic + Quest + Battle on one cartridge. You pick the game by scrolling the title screens left/right, and each game keeps its own high-score table.

Standalone Classic vs Classic in Gold: the game itself is identical: same build, same levels, heroes, speeds and options. Gold’s Classic has two extras:

  1. a RECORD mode in the player menu: one player, one credit, and a password at every level so you can carry on from there (like Record mode in Gauntlet IV);
  2. CLEAR takes you back to the game-selection screens, which the standalone version doesn’t have.

The same goes for Quest: in Gold it also has BATTLE.

yes the ai of difficulty 1 is very dumb... I should make it a little more intelligent...

the  black scores box is a nighmare

ops, now it should have the right files

Thanks a lot for the detailed testing, it really helped.

I've uploaded a new version, b72. What changed:

- Score flash fixed

- Blue plane (free-for-all mode): its bullets now hit the London airship and the Egyptian camel, giving the blue plane +1 like the red and green planes.

What I could and couldn't verify: I tested with jzIntv on Linux and in my own simulator

Could you try b72 and tell me:

Do you still see any flicker, and in which scene and at what moment (menu, in game, round change)?

2. Does the score still flash when a point is scored?

3. Does anything look wrong at the start of a round?

New York (day and night):

  • Kong is the only extra danger. Any plane that enters his reach box  is hit.


London:

  • There is no ground or building hazard other than the flat ground.
  • An airship (orange or blue) crosses the sky from time to time.


  • Planes don’t collide with it, so you fly through it.


Tokyo:

  • There is nothing extra. The sea counts as ground, and a plane that crashes there makes a splash.

Egypt:

  • The camel plays the same role as the London airship. A red or green bullet gives +1, the camel explodes, and the driver hops away.



Thanks again!

Two words is a quick review. Happy to hear the long version if you’ve actually played it.

Sorry in my emulator they work flawless, can you test the v 70? Thanks again

Where are u playing? I use the emulator and plays fine... It's sprint?

(1 edit)

At all or only with the new cfg?... I uploaded a new one....are you playing on Sprint? Can u pleas test it?It will help a lot. Thanks in advance and sorry... I am trying to make the game better everyday but I can't test it on RH atm.

fixed.... can u test it?

just a fix.... huge update coming

it's exactly that!

No Sorry! it's just for the 1982 stock Vectrex console