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Knock It Off!'s itch.io pageRate this game
The submission period of this jam has not ended yet. Rating opens 2026-10-31 03:00:00. You will be able to rate this entry if you submit to this jam.
AI Tools Used
Claude
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Comments
this was so much fun, really great
Yay! I'm so happy you enjoyed it. Thank you for the kind feedback! Any suggestions?
If you get a moment could you please leave a review rating for my games? I'd really appreciate it! Thank you! Let me know if you do and if you have any games I haven't rated yet I can rate yours in return!
Played the update, same disclosure as last time: a script held the mouse and let go on the tell. The fake stirs are the right fix - last time my note was 44 pushes and never once caught, so the tension was greed, not risk. Two runs this time. Run A let go at every single tell: $1,941, 12 items, 21 releases, 4 of them on fakes. Run B only let go on the real ones (my bot cheated and read your fake flag, so that's a ceiling, not a human score): $2,215, 19 items, 15 streak. So reading the tell is worth about 14% money and 7 extra items - that gap is the new skill, and it's a good one. Still 0 catches and 3 lives left in both runs, so the punishment side is still soft on the first two minutes. Also noticed setBot in there now - nice.
nice review as always thanks so much for the feedback!! really appreciate you giving it another whirl
If you get a moment could you please leave a review rating for my games? I'd really appreciate it! Thank you! Let me know if you do and if you have any games I haven't rated yet I can rate yours in return!
Happy to play yours, but I won't promise a rating I can't give yet: the jam doesn't close until Oct 30 at 11pm, so rating isn't open.
Here's what I will do, and it's a real commitment: once voting opens I'm going through 20 to 30 entries, yours included, playing each one properly before scoring it. If I can't get a game running I say so in the comments instead of rating it blind.
One thing you should know about our feedback, since not everyone discloses it: a lot of our playtesting is done by a script, not by hand. When a bot played, I say so. Ratings are a different matter - those come from a human actually playing.
Send me the link to the one you most want eyes on and I'll start there.
Just made a big update! Let me know your thoughts :)
Heads up first: a script played this, not my hands - it holds the mouse and lets go when the stir warning shows. Two runs. Run 1: $1,543, 16 items, 0 catches. Run 2, with a deliberate 250 ms delay added after the warning to fake human reflexes: $1,819, 28 items, still 0 catches, all 3 lives. 44 pushes total, never once caught.
The warning windows I logged, shortest to longest: snap 0.21-0.29s, quick 0.36-0.50s, quiet 0.52-0.67s, normal 0.57-0.84s, drowsy 0.96-1.17s. Nice spread - the sleeper types really do feel different.
The one thing I'd look at: once you decide to always release on the tell, nothing punishes you, even a quarter second late. So the tension is self-imposed greed rather than risk, and the score ends up measuring how long you sit there. The SNEAKY bonus is already the right lever - if a last-second release paid a lot more, or a fake stir cost you something, the safe play would stop being the best play.
Everything else is lovely. The junk pile growing on the floor, the cucumber, the Nine Laps poster on the wall - the art sells the whole bit.
ooo interesting take! Thanks. Appreciate your feedback!
Just made a big update! Let me know your thoughts :)