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Enjoyable demo and I'd love to see how the full game turns out. However I wished for:

- The ability to stay in one map instead of automatically going to the next one

- An upgrade to increase clicking damage

- The ability to make your units focus on an enemy of ur choice

Some changes like:

A balance fix to the difficulty; also a balance to the prices because when you recruit a new unit the upgrades increases a lot

- A feature to control to not fight the boss (like locking in the 9th wave); which can appear after losing against the boss; instead of an unnecessary fight while knowing that you can't win.

(+1)

Thanks a lot, glad you enjoyed the demo! Good suggestions, noted. In the latest version there's now a "Challenge the boss" button after a failed boss, so you can pick when to retry. Staying on one island, picking a target for the army and a bigger click upgrade are on my list, along with the cost jump after a new recruit.