Enjoyable demo and I'd love to see how the full game turns out. However I wished for:
- The ability to stay in one map instead of automatically going to the next one
- An upgrade to increase clicking damage
- The ability to make your units focus on an enemy of ur choice
Some changes like:
A balance fix to the difficulty; also a balance to the prices because when you recruit a new unit the upgrades increases a lot
- A feature to control to not fight the boss (like locking in the 9th wave); which can appear after losing against the boss; instead of an unnecessary fight while knowing that you can't win.