You’re right, I ran the numbers: with the level-200 milestone cap the extra cost is redundant, and it only hurts players who recruit early. I’m removing it in the next update. Thanks for pushing on this!
neovalpox
7
Posts
1
Following
A member registered 91 days ago · View creator page →
Creator of
A pixel-art incremental: free the islands, then fight in a blood-red mirror world.
Strategy
Play in browser
Build your factory, make your bullets and fight alongside your turrets. Free browser demo.
Strategy
Play in browser
Recent community posts
Thanks for the feedback! It's not random: after a failed boss the army trains for a few waves, then the boss comes back on its own. It also comes back early as soon as your army is about 25% stronger, which is why it showed up after your upgrades. The latest version adds a "Challenge the boss" button so you can call it back yourself. I'm looking into a way to hold it back too.
Thanks a lot, glad you enjoyed the demo! Good suggestions, noted. In the latest version there's now a "Challenge the boss" button after a failed boss, so you can pick when to retry. Staying on one island, picking a target for the army and a bigger click upgrade are on my list, along with the cost jump after a new recruit.

