Yeah, that sounds like exactly the direction I was hoping this would go.
A new actor + environmental hazard should give the aura system a lot more interesting interactions, and randomizing the terrain could make each run feel much less predictable.
And good to know I wasn’t imagining the gator speed 😂 That thing was absolutely hunting me down.
I’d definitely be interested in checking out the updated version once the jam is over. I think there’s a genuinely interesting little indirect-control game hiding in this prototype.